Rigidbody Dynamics System

Project Details

Assignment for CMPT 466 - Animation

White = My implementation

Yellow = Unity implementation

Overview

  • Rigid body simulation built using forward dynamics.
  • Implemented collision detection, force/torque calculations, and semi-implicit integration for accurate object dynamics.
  • Adjusted various physics parameters (mass, spring constant, damping, friction) to match Unity’s physics engine.

Fourth-year Undergraduate at Simon Fraser University


2025-04-05