A workshop I hosted teaching how to create shaders for Minecraft.
Rigidbody physics implemented from scratch in Unity.
Software ray tracer with support for multithreading and MPI.
A database platform for showcasing CDM student data through design-foward visualizations.
A series of tools built for analyzing telemetry generated by Nvidia FrameView.
Interactive model viewer with phong shading.
Abstract top-down arcade shooter inspired by Vampire Survivors.
Fourth-year Undergraduate at Simon Fraser University